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dc.contributor.authorКолісниченко, Анна Віталіївна-
dc.contributor.authorХарицька, Світлана Василівна-
dc.date.accessioned2021-06-04T11:29:17Z-
dc.date.available2021-06-04T11:29:17Z-
dc.date.issued2021-
dc.identifier.citationА. Kolisnychenko, S. Kharytska. Localization of video games as the important component of national / cultural patterns expressing / Kharytska S., Kolisnychenko А. // National identity in language and culture: abstract book. – Кyiv, 2020. – P. 169-172.uk_UA
dc.identifier.urihttps://er.nau.edu.ua/handle/NAU/51002-
dc.description.abstractModern reality gives many reasons to increasingly pay attention to video games, which have now exceeded their entertaining purpose. Modern video games are not only one of the most popular leisure options, but also fulfill other important goals, including education and upbringing. According to such ever-growing demand the production of video games engages in this process a large number of specialists. Thanks to these specialists well-developed companies have a great opportunity to maintain the profitability in the market. While researching the translation of video games as well as sites and software, due to the need to make certain linguistic and cultural changes in the product the concept of "localization" is most often used. An important factor in the popularity of the gaming industry is the high-quality localization of video games, the full adaptation of the computer multimedia environment to the interests and needs of a particular locale.uk_UA
dc.language.isoenuk_UA
dc.subjectvideo gamesuk_UA
dc.subjectlinguistic componentuk_UA
dc.subjectlocalizationuk_UA
dc.subjectmultimodalityuk_UA
dc.subjectmultimodal communicationuk_UA
dc.subjecttypes of localizationuk_UA
dc.titleLocalization of video games as the important component of national / cultural patterns expressinguk_UA
dc.typeOtheruk_UA
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